Zum Inhalt springen
Nuntius Games
DE
Kontakt
Newsletter

Invisible Studio Shares New Details and Fun Facts About Au Revoir, the Award-Winning Brazilian Point-and-Click Game

Hello,

We’re getting closer to the release of Au Revoir on PlayStation, Switch, and XBOX consoles on September 17, 2026. With that in mind, the development team has shared some fun facts and other interesting insights about the game.

This is also your last chance to request an early access key for review and content creation. If you’re interested, please fill out the form at the link below:

📑 https://forms.gle/dXEDvkTnSZTTdk2s8

Best Regards,

Au Revoir, the immersive narrative adventure game with point-and-click mechanics from Invisible Studio, is the next title in the Nuntius Games’ catalog set to launch on PlayStation 4, PlayStation 5, XBOX One, XBOX Series X|S, Nintendo Switch, and Nintendo Switch 2 on September 17, 2026.

Request your key: https://forms.gle/dXEDvkTnSZTTdk2s8

In preparation, the studio has shared new information and behind-the-scenes curiosities that no one would have imagined about the development process. This includes the game design philosophies that guided the production, games that inspired its creation, and much more.

It’s worth noting that the official pages on the consoles are already available for players to add the game to their wishlists.

PlayStation https://store.playstation.com/en-us/concept/10017170

Nintendo https://www.nintendo.com/us/store/products/au-revoir-switch/

XBOX https://www.xbox.com/en-US/games/store/au-revoir/9PCQGH15713F

Although Au Revoir is Invisible Studio’s first game as an established game developer, the team conducted thorough research to ensure that the title would avoid one of the common pitfalls of the point-and-click genre: the task of searching for the “hidden pixel” in order to advance the narrative.

“When we started developing a point-and-click game, we did a lot of research on games from the 1990s. We realized that many relied on items that were very well hidden — the famous ‘pixel hunt — as well as unintuitive item combinations and trial-and-error puzzles,” says producer Leonardo Pedroso.

“Since Au Revoir places a greater emphasis on the narrative, and people aren’t as accustomed to the genre anymore, we decided to modernize these elements to make the game more accessible. We looked for more intuitive solutions and more obvious uses for items so that players could progress through the investigation and the narrative — not simply because they managed to find a hidden object on the screen,” explains the producer.

According to the studio, one of the main inspirations for the creation of Au Revoir was the classic Blade Runner (1997) by Westwood Studios. Classic titles like Silent Hill 2 and Resident Evil 2 for the original PlaySation also played a key role in the creation of puzzles and visuals that accurately capture the aesthetic of 32-bit games from the 1990s.

This also led to a fun tidbit. In one of the earliest versions of Au Revoir, the protagonist, Tristan, didn’t yet have his own distinct appearance. This led the studio to use a temporary, PSX-style model of the protagonist from Blade Runner 2049, the 2017 movie starring Ryan Gosling.

“Since Blade Runner was one of our biggest inspirations, during this phase of testing and validating the idea, we spent a lot of time playing as ‘Ryan Gosling’ while exploring the world of Au Revoir,” says producer Leonardo Pedroso.

Because Au Revoir also delves into the dilemmas of its dystopian society and features a narrative that unfolds based on players’ choices, the development team believes that fans of titles like Disco Elysium, Nobody Wants to Die, Detroit: Become Human, The Bookwalker: Thief of Tales, and The Wolf Among Us will definitely find the game appealing as well.

“We recommend Au Revoir to players who enjoy narrative adventures, mystery stories, and science fiction, as well as fans of classic point-and-click games. It’s also a great choice for anyone who appreciates the retro aesthetic inspired by ‘90s games and cyberpunk universes like Blade Runner,” says the producer.

While Au Revoir isn’t officially available on consoles yet, you can already support the launch by adding the title to your wishlist on all platforms.

Nuntius Games remains focused on releasing the titles in its catalog on all major consoles. So stay tuned for more new in the coming months, and be sure to add Au Revoir to your wishlist:

PlayStation https://store.playstation.com/en-us/concept/10017170

Nintendo https://www.nintendo.com/us/store/products/au-revoir-switch/

XBOX https://www.xbox.com/en-US/games/store/au-revoir/9PCQGH15713F

About Invisible Studio

Based in Curitiba, Invisible Studio is a Brazilian game development studio formed by a passionate group of students. Driven by creativity and innovation, the studio is dedicated to crafting immersive and thought-provoking experiences. Au Revoir is its debut title.

About Nuntius Games

Nuntius Games is a Brazilian publisher founded by industry veterans and large content creators with millions of followers. Its goal is to raise Brazilian games to a new level of visibility and impact in the global market. Among its partners are Jonathan Silva (CEO of Statera Studio), VelberanSegredos dos GamesNarrativando and Coelho no Japão.

 |