What We Do
From strategy to market, we handle it all. Meet the four pillars of our work with partner studios.
Porting
We bring your game to PC, consoles (Nintendo Switch, PlayStation and Xbox) and mobile (Android and iOS) with solid performance and stability on every platform.
Our technical team adapts your game to each platform without giving up its original identity. We take care of performance optimization, every platform holder's certification requirements and the console-specific input and UI adjustments. On mobile, that includes touch controls, screen sizes and the review rules of Google Play and the App Store.
We work with the engines the independent market uses most, such as Unity, Unreal Engine, Godot and GameMaker, and we look at projects built on other engines case by case: the technical analysis says what is possible before any promise.
We work alongside the studio from start to finish: you stay in control of the design decisions, we handle the engineering of the port.
- Nintendo Switch, PlayStation, Xbox, Android and iOS
- Unity, Unreal, Godot, GameMaker and other engines
- Per-platform performance optimization
- Controller and UI adaptation
Tell us what you need and we reply saying whether it is a fit for Nuntius.
Localization
We translate the game into at least 10 languages and localize its page in the same languages, reaching the world's main markets.
Every game we launch ships in at least 10 languages: Portuguese, English, Spanish, French, German, Russian, Japanese, Korean, Simplified Chinese and Traditional Chinese. That covers the world's main game markets, and it is the floor, not the ceiling: when the analysis points to a specific audience, we add more languages.
Localization does not stop at the game. Its page ships in the same languages, so players read about the game in their own language from the first contact to the moment they buy.
- At least 10 languages in every launch
- The game's page localized in the same languages
- More languages when the audience analysis calls for it
Tell us what you need and we reply saying whether it is a fit for Nuntius.
Publishing
We handle publishing end to end: storefronts, ratings, release schedule and all the platform paperwork.
From store submission to launch day, we take on the paperwork that eats into development time: age ratings, store setup (Steam, eShop, PlayStation Store, Xbox Store, Google Play, App Store), scheduling, regional pricing and every platform holder's forms and approvals.
The studio focuses on the game; Nuntius focuses on getting it in front of the right player, at the right time.
- Store setup and approval
- Age ratings
- Release schedule and regional pricing
Tell us what you need and we reply saying whether it is a fit for Nuntius.
Strategy & Business
We plan the game's path to market: launch, stores, campaigns, distribution and business opportunities.
From pre-launch planning to the months after release, we structure the calendar, the wishlist strategy, the store page and the campaigns, so the game reaches players at the best possible moment.
We also look for opportunities outside the stores: bundles, partners, deals, key distribution and other ways to widen the reach and open new business for the game.
- Launch planning and commercial calendar
- Wishlist strategy, store page and campaigns
- Stores, bundles, partners, deals and key distribution
Tell us what you need and we reply saying whether it is a fit for Nuntius.
Marketing & PR
We build your game's presence: campaigns, press, content creators and community, from announcement through post-launch.
We build the communication strategy from the announcement on: press kit, relationships with the games press, content creator partnerships and social campaigns shaped around each game's audience.
We stay on it after launch, too: that's where a wishlist turns into a review, and a review turns into the next player.
- Press kits and press relations
- Content creator partnerships
- Launch and post-launch campaigns
Tell us what you need and we reply saying whether it is a fit for Nuntius.
QA
Quality and certification testing so your game ships polished, no blocking bugs and fully within each platform's requirements.
Our QA team tests the game on the target platforms before it goes out for certification: functionality, compatibility, performance and the technical requirements specific to each platform holder (TRC/TCR/XR).
Less chance of failing certification, and a launch with no surprises for the studio.
- Functional and compatibility testing
- Certification technical requirements
- Prioritized bug reports
Tell us what you need and we reply saying whether it is a fit for Nuntius.
Is your game ready to reach the whole world?
Tell us about your project. We reply to every pitch, even when the answer isn't the one you were hoping for.